

#SHERRIFF OF NOTTINGHAM EXPANSION FULL#
In the last year, the sheriff has confiscated a lot of illegal goods, but surely he needs help A black market has formed in the alleys, full of special demands from those inside. In 2016, CMON acquired the rights although Arcane Wonders still publishes the English editions of the game. This new edition includes updated rules, as well as expansions such as the 6th Merchant, Black Market, and Sheriffs Deputies. The rumors about smugglers are all over Nottingham's alleys. Reception Ī board game review in The Wirecutter stated that Sheriff of Nottingham is "a lot of fun once you get the hang of it", but requires some time to master. The second edition of Sheriff of Nottingham was released in June 2020. This expansion added two deputies that could be used instead of one sheriff, a host of characters from the familiar Robin Hood story, a black market, laws, and Special Orders. There have been multiple promo packs and cards released over the years, but the only significant expansion was called Merry Men and was released in 2017. Each legal type of good will also give points to the "King" and "Queen"- the person with the most and second most number of that type of card. You also get 1 point for each gold remaining. Contraband cards are generally worth more coins that legal cards. Scores are tallied based on the numbers in the top right of the card. The game ends after each player has been sheriff an equal number of times. If the player was lying, they forfeit any contraband or undeclared goods AND they must pay the Sheriff gold equal to the total number displayed in the bottom right corner of the card. If the Sheriff inspects the goods and finds that the player was telling the truth and was not transporting any contraband goods, the Sheriff must pay the player gold equal to the total number displayed in the bottom right corner of the card. Promises must be kept unless the promise is for a card that is not really in the bag, or for future actions. The Sheriff only gets to keep this bribe if they decide to let the player pass without inspection.

A player may also include coins, promises of actions or cards as an incentive for the Sheriff not to inspect their goods. All other goods are considered contraband. There are four types of legal goods: Apples, Cheese, Bread, and Chickens. Players may only declare one type of good, and it must be a legal good. They may lie about the type of good, but they must be truthful about the number of cards. Once this is done, the player must declare what goods they are transporting. Next players will select which goods they wish to transport into town and place them secretly in a small bag to conceal them. Each round, all players not currently the sheriff have the opportunity to visit the market- where they can discard up to five of their cards and then replace those cards either with the top cards of the discard pile, or by drawing from the deck. The player with the most real cash on them will be the Sheriff first. Goods cards are then shuffled and six cards are dealt to each player with the rest going to the center of the table face down. Players choose a color and select the matching board.
